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Second Rite (Skill) Icon   Second Rite

Mastery:

Occultist

Tier:

6

Skill Type:

Modifier

Max. Level:

12

Cooldown:

none

Associated Skills:

Solael's Witchfire (Skill) Icon


Deepens the Occultist's bond to the hidden realm, intensifying the power of witchfire such that the slightest touch burns through the arcane essence of foes.

NotesEdit

Skill ProgressionEdit

Level Stats
1/12 1 Active Energy Cost per Second
+25 Energy Reserved
13-33% Energy Drained (13% of Energy Drained causes Damage)
+5% Vitality Damage
+9% Chaos Damage
2/12 1 Active Energy Cost per Second
+25 Energy Reserved
13-33% Energy Drained (21% of Energy Drained causes Damage)
+9% Vitality Damage
+18% Chaos Damage
3/12 1 Active Energy Cost per Second
+25 Energy Reserved
13-33% Energy Drained (29% of Energy Drained causes Damage)
+15% Vitality Damage
+26% Chaos Damage
4/12 1 Active Energy Cost per Second
+25 Energy Reserved
13-33% Energy Drained (37% of Energy Drained causes Damage)
+21% Vitality Damage
+35% Chaos Damage
5/12 1 Active Energy Cost per Second
+25 Energy Reserved
13-33% Energy Drained (45% of Energy Drained causes Damage)
+25% Vitality Damage
+42% Chaos Damage
6/12 1 Active Energy Cost per Second
+25 Energy Reserved
13-33% Energy Drained (53% of Energy Drained causes Damage)
+29% Vitality Damage
+49% Chaos Damage
7/12 1 Active Energy Cost per Second
+25 Energy Reserved
13-33% Energy Drained (61% of Energy Drained causes Damage)
+33% Vitality Damage
+56% Chaos Damage
8/12 1 Active Energy Cost per Second
+25 Energy Reserved
13-33% Energy Drained (69% of Energy Drained causes Damage)
+38% Vitality Damage
+64% Chaos Damage
9/12 1 Active Energy Cost per Second
+25 Energy Reserved
13-33% Energy Drained (77% of Energy Drained causes Damage)
+42% Vitality Damage
+71% Chaos Damage
10/12 1 Active Energy Cost per Second
+25 Energy Reserved
13-33% Energy Drained (85% of Energy Drained causes Damage)
+46% Vitality Damage
+78% Chaos Damage
11/12 1 Active Energy Cost per Second
+25 Energy Reserved
13-33% Energy Drained (93% of Energy Drained causes Damage)
+50% Vitality Damage
+85% Chaos Damage
12/12 1 Active Energy Cost per Second
+25 Energy Reserved
13-33% Energy Drained (103% of Energy Drained causes Damage)
+56% Vitality Damage
+95% Chaos Damage
Ultimate Levels
13/12 1 Active Energy Cost per Second
+25 Energy Reserved
13-33% Energy Drained (110% of Energy Drained causes Damage)
+59% Vitality Damage
+100% Chaos Damage
14/12 1 Active Energy Cost per Second
+25 Energy Reserved
13-33% Energy Drained (117% of Energy Drained causes Damage)
+64% Vitality Damage
+105% Chaos Damage
15/12 1 Active Energy Cost per Second
+25 Energy Reserved
13-33% Energy Drained (125% of Energy Drained causes Damage)
+68% Vitality Damage
+110% Chaos Damage
16/12 1 Active Energy Cost per Second
+25 Energy Reserved
13-33% Energy Drained (133% of Energy Drained causes Damage)
+73% Vitality Damage
+115% Chaos Damage
17/12 1 Active Energy Cost per Second
+25 Energy Reserved
13-33% Energy Drained (141% of Energy Drained causes Damage)
+76% Vitality Damage
+120% Chaos Damage
18/12 1 Active Energy Cost per Second
+25 Energy Reserved
13-33% Energy Drained (149% of Energy Drained causes Damage)
+81% Vitality Damage
+125% Chaos Damage
19/12 1 Active Energy Cost per Second
+25 Energy Reserved
13-33% Energy Drained (157% of Energy Drained causes Damage)
+85% Vitality Damage
+130% Chaos Damage
20/12 1 Active Energy Cost per Second
+25 Energy Reserved
13-33% Energy Drained (165% of Energy Drained causes Damage)
+90% Vitality Damage
+135% Chaos Damage
21/12 1 Active Energy Cost per Second
+25 Energy Reserved
13-33% Energy Drained (173% of Energy Drained causes Damage)
+94% Vitality Damage
+140% Chaos Damage
22/12 1 Active Energy Cost per Second
+25 Energy Reserved
13-33% Energy Drained (181% of Energy Drained causes Damage)
+100% Vitality Damage
+150% Chaos Damage



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