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This page includes every patch for Grim Dawn after the Alpha Build B8. B1-B7 notes were not released.

Patch Notes
Release
v1.0.0.5 Aug 4, 2016
v1.0.0.4 June 8, 2016
v1.0.0.3 Apr 29, 2016
v1.0.0.2 Mar 16, 2016
v1.0.0.1 Feb 29, 2016
v1.0.0.0 Feb 25, 2016
Beta
B31 Feb 22, 2016
B30 Jan 13, 2016
B29 Dec 23, 2015
B28 Nov 25, 2015
B27 Aug 22, 2015
B26 June 12, 2015
B25 May 11, 2015
B24 Feb 24, 2015
B23 Dec 20, 2014
B22 Nov 15, 2014
B20 Sept 29, 2014
B19 June 10, 2014
B18 Apr 23, 2014
B17 Feb 26, 2014
B16 Jan 01, 2015
B15 Nov 14, 2014
B14 Nov 04, 2013
Alpha
B13 Oct 18, 2013
B12 Sept 13, 2013
B11 May 30, 2013
B10 May 24, 2013
B9 May 19, 2013
B8 Minor May 15, 2013
  • Heteroclitus



    [Crucible]

    • Significantly increased Experience gained in the Crucible
    • Slightly increased rate of Rare item drops in the Crucible at all difficulties, particularly at the earlier waves
    • Increased the damage dealt by Defense Beacons
    • Fixed an issue with the Stormcaller Beacon having lower than intended range
    • Reduced the potency of the Regenerating Mutator
    • Fixed an issue with Defense Sites not resetting if you upgraded a defense to tier 3.
    • Fixed an issue with Lokarr's dialogue becoming stuck if restarting t…


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  • Heteroclitus



    [Tech]

    • Fixed an issue with multiplayer connectivity that caused game connections to hang for a long time, or result in a crash.

    [Game]

    • Monster base resistances reduced on Elite/Ultimate difficulty, health increased to compensate. In addition, resistances have been normalized in Multiplayer, such that monsters no longer gain extra resistance with additional players. Instead, monster base health now scales higher with number of players.
    • V1.0.0.5 includes a balance/tuning pass. A few of those changes …


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  • Heteroclitus

    With our latest game update, you can now delve into Grim Dawn's development tools and create your own content! The potential here is tremendous and we here at Crate are excited to see what the community comes up with.

    The Modding Tools Guide is included in your installation folder, but can also be downloaded here. We highly recommend that you check it out if you are interested in modding Grim Dawn as it contains some important information on getting started.

    Good luck and enjoy!

    This update also i…

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  • Heteroclitus



    [Tech]

    • Stationary Attack can now be rebound for XInput controllers.
    • Fixed a bug where Steam controllers would sometimes not work on the main menu when starting the game for the first time.
    • Fixed a rendering issue causing some objects to appeart all white on lower quality levels.
    • Increased maximum UI scaling.
    • Fixed a crash which could occur when loading game resources.
    • Fixed a crash which could occur when changing between display modes.
    • Fixed a bug where item drop sounds would not be played.
    • Fixed a cra…


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  • Heteroclitus



    [Tech]

    • Improved duration damage critical hit display.
    • Fixed a bug where using the mouse wheel would cause skills to be repeatedly fired.
    • Fixed a bug where some in game dialogs were missing text.
    • Fixed a bug where freeze effects would change the texture on monsters after wearing off.
    • Fixed a bug where the create character button would not become active when using a controller.
    • Fixed a bug where the character would move when using skills with the stationary movement key pressed.

    [Game]

    • Points allocated t…


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  • Heteroclitus



    [Tech]

    • Add option to allow "Move To" to break destructible objects.
    • Fixed a bug where objects destroyed by pets would not count towards achievements.
    • Fixed a bug where pets could not destroy some destructible objects (excluding loot orbs, will be fixed in a further patch).

    [Game]

    • Fixed an issue with Thermite Mines not triggering Celestial Powers
    • Fixed an issue with Mortar Trap and the Pet Attack command allowing it to rapid-fire.
    • A couple additional unique rare items have been strategically placed aro…


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  • Heteroclitus



    This is a small 5MB patch with no version number change.

    [Tech]

    • Fixed a bug where Primal Strike would cost extra mana when using ranged weapons.
    • Fixed a bug where Devestation would use extra mana with high cooldown reduction modifiers.

    [Game]

    • To-hit forumula adjusted again. This time we're trying a hyrbid formula which draws part of its value from a tweaked original formula that is more linear, with a bit of more comparative equation for a slight diminishing return. The starting crit threshold has b…


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  • Heteroclitus



    [Tech]

    • Fixed an issue where the player shared stash could be wiped in multiplayer games.
    • Fixed an issue where crafting materials would be removed from the wrong player stash in multiplayer games.
    • Fixed two uncommon rendering related crashes.


    Forum



    [Tech]

    • Fixed a bug where characters imported into the Steam cloud would be missing quest data.
    • Fixed a rare crash which could occur when data for pet summoning skills was loaded.
    • Fixed a bug preventing totems from being cast in certain areas.
    • Fixed a bug which…





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  • Heteroclitus



    [Tech]

    • Fixed an issue causing hitching when loading dynamic level content.
    • Fixed a bug where Menhir's Bulwark could be used without a shield.
    • Fixed a bug where devotion points could be lost if the player died immediately after a shrine was activated.
    • Fixed a bug where channeled skills would continue being cast after the player died.
    • Fixed two uncommon rendering crashes.
    • Fixed constellations showing up twice under Constellation Dependencies.
    • Fixed certain skills not working with On Enemy Death auto cas…


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  • Realmain



    [Tech]

    • Fixed a rare crash caused by fragmenting projectiles
    • Fixed a rare crash caused by monsters attempting to navigate to targets outside the world
    • Fixed an occasional crash when loading new areas
    • Fixed a bug where mouse buttons 4+ would not correctly activate some skills
    • Individual damage types on the Character Sheet now include a percentage of Percent Chance damage

    [Game]

    • Monster damage adjusted down on Normal and Veteran
    • Monster spawn level ranges updated so you are less frequently fighting monste…


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  • Realmain



    Tech

    • Fixed a physics related crash.

    [Class & Skills]

    Demolitionist

    • Fixed an issue with Grenado not properly benefiting from Ulzuin's Chosen
    • Agonizing Flames now has resistance reduction again - apparently people were using it and it seems that straight %dmg bonuses were not seen as a very worthy investment by themselves.
    • Stun / Quick Jacks targeting range changed to "long" and damage adjusted up slightly.
    • Full spread electrocution scaling adjusted up slightly.
    • Flame Touched fire and lightning modifiers…


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  • Realmain



    • Fixed the Chthonian Nemesis' chest not spawning with the boss.
    • Fixed an issue that could cause players on a Homestead bounty to be stuck without a bounty and unable to accept another.
    • Fixed an issue with some casting animations being slower than intended.
    • Adjusted damage on Stone Clan groble bleed.
    • Adjusted damage on Aether Crystal tendril attacks.
    • Fixed a bug where knocked down enemies would animate incorrectly when getting up.
    • Fixed a bug where the in game menu would become unclickable.
    • Fixed a bug …


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  • Realmain



    [Tech]

    • Fixed a bug where the Alpha to Coverage option would cause flickering when selecting targets.
    • Fixed a bug where the server browser would sometimes display incorrect server data.
    • Fixed a crash which could occur when inspecting lore notes when using community localizations.
    • Fixed a bug where multi-line text could be displayed on a single line when using community localizations.

    [Game]

    • Fixed an issue with Luther Graves spawning in two locations at the same time.
    • Fixed a dialogue issue with Luther …


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  • Realmain



    We've issued a small hotfix patch for some of the remaining issues in build 23.

    • Fixed some resolution/monitor issues new players were having the first time launching the game.
    • Fixed a bug where fullscreen windowed mode was too large when dynamic super resolution settings were available.
    • Fixed a bug where old Steam cloud characters could not be deleted.
    • Fixed a bug where quest window fonts would not appear correctly with certain ui scaling settings.
    • Added Japanese font set.
    • Other minor bug/crash fixes…


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  • Realmain

    Build 22 is now live, and with it many great quality of life improvements to Grim Dawn.

    Several highly-requested features have come online including Instanced Loot for Multiplayer, an expanded shared stash, auto-combining of partial components, and more!

    Read on for the full changelog.

    With this update complete, we are now full-steam ahead to begin closed testing of the first part of Act 3, which is expected to go live by the end of January. The first chapter of Act 3 will lead up to the gates of …

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  • Realmain

    Build 21 is now live and it ushers the era of the Arcanist. This 5th class mastery rounds out our selection with an array of elemental and arcane spellcasting abilities. Not only will Arcanist open up many new build possibilities and synergies with the existing class masteries but, for the first time, people will be able to make more traditional full caster builds.

    To support the host of new caster builds people will be creating, we're also introducing new caster oriented weapons. Befitting our …

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  • Realmain



    [Tech]

    • Added option to reset the Steam Cloud to the network options page.
    • Fixed a crash when unable to join multiplayer games.
    • Fixed a bug where player transfer stash and formulas were not correctly imported to the Steam Cloud (requires Cloud reset).
    • Fixed a bug where world map icons were offset when using ui scaling.
    • Fixed a crash when teleporting between some specific locations in multiplayer games.

    [Game]

    • Fixed an issue where breakable objects would sometimes spawn multiple copies of Food Rations i…


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  • Realmain



    We've put up hotfixes for B19 to address the following issues:

    • Fixed an issue where enemy spawns could be unloaded and then not load again properly if the player triggered them but then moved out of the area and returned later. This should resolve the problem where the Ancient Shambler wasn't appearing.
    • Fixed missing display of skill bonuses on components and relics. Since this was a display issue only, the bonuses should now show up on any previously completed components or relics.
    • Fixed an issue…


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  • Realmain



    We have pushed a small (~7mb) hotfix for the Tale of Two Smiths and Not a Drop to Drink quests.

    Players should once again be able to progress normally through these quests.


    Forum


    Major New Features:

    Crafting is now available! A new quest that begins in Burrwitch Outskirts will have you choose between two rival blacksmiths vying for control of a sacred hammer.
    Each blacksmith has their own unique style that will be imprinted upon every item they craft for you.
    Over 150 crafting recipes have been added…




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  • Realmain



    Art:

    • New Nightblade "Lethal Gambit" skill animation
    • New Nightblade "Blade Barrier" skill animation
    • Vulture now have a new "Vomit" skill and animation.

    Tech:

    • Fixed a pathing bug where opening doors which made them impassible.
    • Fixed a bug where doors could sometimes be used at too large a range.
    • Fixed a locale bug when using localization string recapitalization.
    • Fixed a bug where skills could experience an excessive delay when firing.
    • Weapon based attack skills (Lethal Gambit/etc) now use the default weap…


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  • Realmain

    With B16 out, we should be starting internal testing for Act2 very soon and then, barring no major problems, it should hopefully be out by the end of Jan or early Feb.

    Art:

    • Updated rock textures to improve detail.
    • Updated several terrain textures.
    • Added new laboratory dungeon set for Warden's lab.


    Tech:

    • Fixed an issue with multiple instances of the same attribute being listed on an item tooltip instead of those instances adding up.
    • Fixed an issue with the Warden's one-shot chest respawning under certa…

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  • Realmain

    v0.2.0.8 (b15)

    Tech:

    • Added opt-in anonymous statistics reporter. Reports dxdiag logs and various gameplay stats back to our server.
    • Crashes should no longer break character save files.
    • Fixed a crash that could occur when particle based decals were applied between regions.
    • Fixed a bug where simultaneous pet attack/pet death could result in missed quest credit.
    • Fixed a bug where loot orbs had a small chance to generate no loot.

    Game:

    • The amount of Aether Crystals required for the Kasparov's Experiment qu…
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  • Realmain

    Build 14 includes various fixes, balancing adjustments and the addition of a "classic" targeting scheme (can be disabled in game options) with target-lock that may be desirable for players who don't like Grim Dawn's auto-targeting, especially when playing ranged builds.

    his is a somewhat light build since the majority of the team is focused on finishing the Act2 content, crafting and multiplayer, all of which have progressed significantly in the past month. We should be ready to share more about…

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  • Realmain



    The latest update should fix stash troubles people were having with new characters and includes various other fixes and changes

    Tech:

    • Fixed a bug where the player transfer stash would be corrupted when created.
    • Fixed a bug where the log could be spammed by a PFX warning message.
    • Fixed a bug where it was possible to permanently mind control monsters under certain circumstances.
    • Fixed a bug where mind controlled monsters awarded incorrect faction points when killed.
    • Fixed a bug where the highlight appl…


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  • Realmain

    v0.1.8.2 (b12)

    Art:

    • Added 3 new crossbow models to remove duplicates.
    • Updated autosort button in inventory to be move visible.
    • Updated most 1-30 epics with final art
    • Updated the spell effect on Reflective hero monsters to stand out better
    • Begun replacing the map legend icons with final art
    • Updated several NPC faces with final art

    Animation:

    • Many improvements and clean up of our base player character rigs, to more efficiently create new animations and redo old ones.
    • Overhaul on combat timing and pacing. A…
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  • Realmain

    v0.1.6.9 (b11)

    • Adjusted the damage on item granted skills and procs.
    • Replaced the Hellfire and Earthbound rare affix procs with new skills.
    • Replaced the active skills on Boltspitter and Marauder's Quickdraw Gloves with on attack procs.
    • Adjusted Wightmire environment to reduce resource loading burden.
    • Reduced some enemy damage to compensate for the fixed spirit bonuses.
    • Improved the speed at which resources are loaded from archives by the engine.
    • Added inventory item background highlights based on item…
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  • Realmain

    Game:

    • Finalized minimap north pointer art.
    • On Attack spells on items should now properly trigger.
    • Increased visibility on Warden's spike attack.
    • Summoned creatures no longer grant experience or drop items.
    • Darlax, Devourer of Dreams should no longer stun for excessive amounts of time.
    • Decreased potion cost and cooldown.
    • Increased potion drop rates.
    • Reduced skillpoint reclamation cost.
    • Adjusted the distribution of Components to further favor armor over weapons.
    • Melee auto-target config adjusted to allow m…
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  • Realmain


    • Personal Riftgates no longer close on death. We will be implementing a small % health restoration to bosses to compensate for the lack of run-back time in a future build.
    • The minimap now has a North pointer
    • Camera rotation has been smoothed
    • The warden fight has been tuned based on feedback. The core challenge should remain the same while making more strategies/builds viable.
    • Level limits have been adjusted. You will now begin to out-level certain areas considerably sooner. Players who reach the Alp…

    Read more >
  • Realmain


    • Disables a check for virtual memory that was causing some people issues
    • Has minor adjustments to a couple skills

    Forum

    Read more >

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