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Flame Touched (Skill) Icon   Flame Touched

Mastery:

Demolitionist

Tier:

2

Skill Type:

Active

Max. Level:

12

Cooldown:

none

Associated Skills:

Temper (Skill) Icon


Crossing over, as many Demolitionists eventually do, to dabble in the sorcerous arts of pyromancy unlocks the ability to imbue yourself and nearby allies with  a living flame that augments attacks and retaliates at enemies.

This ability must be toggled to maintain its effect.

NotesEdit

Skill ProgressionEdit

Level Stats
1/12 1 Active Energy Cost per Second
+75 Energy reserved
12 Meter Radius
+8% Fire Damage
+8% Lightning Damage
+10% Fire Retaliation
2/12 1.2 Active Energy Cost per Second
+85 Energy reserved
12 Meter Radius
+15% Fire Damage
+15% Lightning Damage
+18% Fire Retaliation
3/12 1.4 Active Energy Cost per Second
+95 Energy reserved
12 Meter Radius
+22% Fire Damage
+22% Lightning Damage
+25% Fire Retaliation
4/12 1.5 Active Energy Cost per Second
+105 Energy reserved
12 Meter Radius
+28% Fire Damage
+28% Lightning Damage
+32% Fire Retaliation
5/12 1.7 Active Energy Cost per Second
+115 Energy reserved
12 Meter Radius
+34% Fire Damage
+34% Lightning Damage
+38% Fire Retaliation
6/12 1.9 Active Energy Cost per Second
+125 Energy reserved
12 Meter Radius
+40% Fire Damage
+40% Lightning Damage
+44% Fire Retaliation
7/12 2.1 Active Energy Cost per Second
+135 Energy reserved
12 Meter Radius
+45% Fire Damage
+45% Lightning Damage
+50% Fire Retaliation
8/12 2.3 Active Energy Cost per Second
+145 Energy reserved
12 Meter Radius
+51% Fire Damage
+51% Lightning Damage
+55% Fire Retaliation
9/12 2.5 Active Energy Cost per Second
+155 Energy reserved
12 Meter Radius
+56% Fire Damage
+56% Lightning Damage
+61% Fire Retaliation
10/12 2.6 Active Energy Cost per Second
+165 Energy reserved
12 Meter Radius
+62% Fire Damage
+62% Lightning Damage
+65% Fire Retaliation
11/12 2.8 Active Energy Cost per Second
+175 Energy reserved
12 Meter Radius
+68% Fire Damage
+68% Lightning Damage
+70% Fire Retaliation
12/12 3 Active Energy Cost per Second
+185 Energy reserved
12 Meter Radius
+75% Fire Damage
+75% Lightning Damage
+75% Fire Retaliation

Ultimate Levels (noncurrent)

13/12 2.7 Active Energy Cost per Second
+195 Energy reserved
12 Meter Radius
+51% Fire Damage
33 Fire Retaliation
14/12 2.9 Active Energy Cost per Second
+205 Energy reserved
12 Meter Radius
+53% Fire Damage
36 Fire Retaliation
15/12 3 Active Energy Cost per Second
+215 Energy reserved
12 Meter Radius
+54% Fire Damage
42 Fire Retaliation
16/12 3.2 Active Energy Cost per Second
+225 Energy reserved
12 Meter Radius
+56% Fire Damage
45 Fire Retaliation
17/12 3.4 Active Energy Cost per Second
+235 Energy reserved
12 Meter Radius
+57% Fire Damage
48 Fire Retaliation
18/12 3.5 Active Energy Cost per Second
+245 Energy reserved
12 Meter Radius
+59% Fire Damage
54 Fire Retaliation
19/12 3.7 Active Energy Cost per Second
+255 Energy reserved
12 Meter Radius
+60% Fire Damage
59 Fire Retaliation
20/12 3.9 Active Energy Cost per Second
+265 Energy reserved
12 Meter Radius
+62% Fire Damage
64 Fire Retaliation
21/12 4.1 Active Energy Cost per Second
+275 Energy reserved
12 Meter Radius
+63% Fire Damage
71 Fire Retaliation
22/12 4.3 Active Energy Cost per Second
+285 Energy reserved
12 Meter Radius
+66% Fire Damage
85 Fire Retaliation



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