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Counter Strike (Skill) Icon   Counter Strike

Mastery:

Soldier

Tier:

8

Skill Type:

Active

Max. Level:

16

Cooldown:

none

Associated Skills:

none


Enter a state of intense readiness in order to unleash lightning-fast counter strikes against your attackers. This ability must be toggled to maintain its effect.

NotesEdit

Skill ProgressionEdit

Level Stats
1/16 10% Chance of Activating
1 Active Energy Cost Per Second
+25 Energy Reserved
3.5 Meter Radius
53 Physical Damage
27 Bleeding Damage over 3 Seconds
Stun target for 1.5 Seconds
2/16 10% Chance of Activating
1 Active Energy Cost Per Second
+30 Energy Reserved
3.5 Meter Radius
69 Physical Damage
48 Bleeding Damage over 3 Seconds
Stun target for 1.5 Seconds
3/16 10% Chance of Activating
1 Active Energy Cost Per Second
+35 Energy Reserved
3.5 Meter Radius
83 Physical Damage
66 Bleeding Damage over 3 Seconds
Stun target for 1.5 Seconds
4/16 10% Chance of Activating
1 Active Energy Cost Per Second
+40 Energy Reserved
3.5 Meter Radius
100 Physical Damage
90 Bleeding Damage over 3 Seconds
Stun target for 1.5 Seconds
5/16 10% Chance of Activating
1 Active Energy Cost Per Second
+45 Energy Reserved
3.5 Meter Radius
116 Physical Damage
111 Bleeding Damage over 3 Seconds
Stun target for 1.5 Seconds
6/16 10% Chance of Activating
1 Active Energy Cost Per Second
+50 Energy Reserved
3.5 Meter Radius
130 Physical Damage
135 Bleeding Damage over 3 Seconds
Stun target for 1.5 Seconds
7/16 10% Chance of Activating
1 Active Energy Cost Per Second
+55 Energy Reserved
3.5 Meter Radius
149 Physical Damage
159 Bleeding Damage over 3 Seconds
Stun target for 1.5 Seconds
8/16 10% Chance of Activating
1 Active Energy Cost Per Second
+60 Energy Reserved
3.5 Meter Radius
166 Physical Damage
186 Bleeding Damage over 3 Seconds
Stun target for 1.5 Seconds
9/16 10% Chance of Activating
1 Active Energy Cost Per Second
+65 Energy Reserved
3.5 Meter Radius
182 Physical Damage
210 Bleeding Damage over 3 Seconds
Stun target for 1.5 Seconds
10/16 10% Chance of Activating
1 Active Energy Cost Per Second
+70 Energy Reserved
3.5 Meter Radius
201 Physical Damage
237 Bleeding Damage over 3 Seconds
Stun target for 1.5 Seconds
11/16 10% Chance of Activating
1 Active Energy Cost Per Second
+75 Energy Reserved
3.5 Meter Radius
220 Physical Damage
264 Bleeding Damage over 3 Seconds
Stun target for 1.5 Seconds
12/16 10% Chance of Activating
1 Active Energy Cost Per Second
+80 Energy Reserved
3.5 Meter Radius
236 Physical Damage
294 Bleeding Damage over 3 Seconds
Stun target for 1.5 Seconds
13/16 10% Chance of Activating
1 Active Energy Cost Per Second
+85 Energy Reserved
3.5 Meter Radius
255 Physical Damage
321 Bleeding Damage over 3 Seconds
Stun target for 1.5 Seconds
14/16 10% Chance of Activating
1 Active Energy Cost Per Second
+90 Energy Reserved
3.5 Meter Radius
274 Physical Damage
354 Bleeding Damage over 3 Seconds
Stun target for 1.5 Seconds
15/16 10% Chance of Activating
1 Active Energy Cost Per Second
+95 Energy Reserved
3.5 Meter Radius
293 Physical Damage
381 Bleeding Damage over 3 Seconds
Stun target for 1.5 Seconds
16/16 10% Chance of Activating
1 Active Energy Cost Per Second
+100 Energy Reserved
3.5 Meter Radius
312 Physical Damage
417 Bleeding Damage over 3 Seconds
Stun target for 1.5 Seconds
Ultimate Levels
17/16 10% Chance of Activating
1 Active Energy Cost Per Second
+105 Energy Reserved
3.5 Meter Radius
334 Physical Damage
438 Bleeding Damage over 3 Seconds
Stun target for 1.5 Seconds
18/16 10% Chance of Activating
1 Active Energy Cost Per Second
+110 Energy Reserved
3.5 Meter Radius
353 Physical Damage
471 Bleeding Damage over 3 Seconds
Stun target for 1.5 Seconds
19/16 10% Chance of Activating
1 Active Energy Cost Per Second
+115 Energy Reserved
3.5 Meter Radius
372 Physical Damage
501 Bleeding Damage over 3 Seconds
Stun target for 1.5 Seconds
20/16 10% Chance of Activating
1 Active Energy Cost Per Second
+120 Energy Reserved
3.5 Meter Radius
394 Physical Damage
534 Bleeding Damage over 3 Seconds
Stun target for 1.5 Seconds
21/16 10% Chance of Activating
1 Active Energy Cost Per Second
+125 Energy Reserved
3.5 Meter Radius
413 Physical Damage
564 Bleeding Damage over 3 Seconds
Stun target for 1.5 Seconds
22/16 10% Chance of Activating
1 Active Energy Cost Per Second
+130 Energy Reserved
3.5 Meter Radius
434 Physical Damage
597 Bleeding Damage over 3 Seconds
Stun target for 1.5 Seconds
23/16 10% Chance of Activating
1 Active Energy Cost Per Second
+130 Energy Reserved
3.5 Meter Radius
453 Physical Damage
630 Bleeding Damage over 3 Seconds
Stun target for 1.5 Seconds
24/16 10% Chance of Activating
1 Active Energy Cost Per Second
+130 Energy Reserved
3.5 Meter Radius
474 Physical Damage
663 Bleeding Damage over 3 Seconds
Stun target for 1.5 Seconds
25/16 10% Chance of Activating
1 Active Energy Cost Per Second
+130 Energy Reserved
3.5 Meter Radius
496 Physical Damage
696 Bleeding Damage over 3 Seconds
Stun target for 1.5 Seconds
26/16 10% Chance of Activating
1 Active Energy Cost Per Second
+130 Energy Reserved
3.5 Meter Radius
518 Physical Damage
729 Bleeding Damage over 3 Seconds
Stun target for 1.5 Seconds





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