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  • Realmain

    Hello,

    I would like to announce that the Admins of Grim Dawn Wiki, Heteroclitus (now under the name of Oudeis) and I (Realmain), have officially moved the Grim Dawn Wiki to Gamepedia.

    All new edits by us will only be on the Grim Dawn Wiki on Gamepedia. We will no longer be maintaining the Wikia page.

    Editors are still free to continue editing on this Wikia and maintain it.

    Read more >
  • Heteroclitus



    [Crucible]

    • Significantly increased Experience gained in the Crucible
    • Slightly increased rate of Rare item drops in the Crucible at all difficulties, particularly at the earlier waves
    • Increased the damage dealt by Defense Beacons
    • Fixed an issue with the Stormcaller Beacon having lower than intended range
    • Reduced the potency of the Regenerating Mutator
    • Fixed an issue with Defense Sites not resetting if you upgraded a defense to tier 3.
    • Fixed an issue with Lokarr's dialogue becoming stuck if restarting the event from wave 1.
    • Added the ability in the Multiplayer Browser to filter out Crucible games with wave events in progress.

    [Mod Tools]

    • Spears and Staves moved to the correct categories for the merchant and blacksmith.

    [Tech]

    • Fixed a bug with plague ski…


    Read more >
  • Heteroclitus



    [Tech]

    • Fixed an issue with multiplayer connectivity that caused game connections to hang for a long time, or result in a crash.

    [Game]

    • Monster base resistances reduced on Elite/Ultimate difficulty, health increased to compensate. In addition, resistances have been normalized in Multiplayer, such that monsters no longer gain extra resistance with additional players. Instead, monster base health now scales higher with number of players.
    • V1.0.0.5 includes a balance/tuning pass. A few of those changes may be included in this hotfix, but will be fully documented when v1.0.0.5 is released later this Summer.

    [Itemization]

    • Legendary - Justicar Armor Set: passive bonuses once again work with shields, in addition to melee weapons
    • Legendary - Shroud of Dree…


    Read more >
  • Heteroclitus

    With our latest game update, you can now delve into Grim Dawn's development tools and create your own content! The potential here is tremendous and we here at Crate are excited to see what the community comes up with.

    The Modding Tools Guide is included in your installation folder, but can also be downloaded here. We highly recommend that you check it out if you are interested in modding Grim Dawn as it contains some important information on getting started.

    Good luck and enjoy!

    This update also includes some changes to the game. For the full list, see below:

    [Major New Features]

    • Modding Tools are now available. You can find them in your Grim Dawn installation folder. These are the same tools that were used by the dev team in the creation of Gr…
    Read more >
  • Heteroclitus



    [Animation]

    • Updated the Cast animation for Aether Ray to be more responsive

    [Tech]

    • Fixed Savagery for players in multiplayer games.
    • Updated Skill Select menu for the Hotbar and Devotion window.
    • Fixed "Tag not found" on the DPS tooltip.
    • Fixed issues where skill tooltips would show inaccurate retaliation values.
    • Fixed the chat window interfering with clicking on items in your inventory as well as general improvements. (Clicking on text in the chat window will now open chat input)
    • Improved chat window functionality for smaller resolutions.
    • Fixed a bug where community localizations would fail to work after the game intro was played.
    • Fixed a bug on XInput controllers where the left stick x axis deadzone was too large.
    • Fixed a bug where the game window wou…


    Read more >
  • Heteroclitus



    [Tech]

    • Stationary Attack can now be rebound for XInput controllers.
    • Fixed a bug where Steam controllers would sometimes not work on the main menu when starting the game for the first time.
    • Fixed a rendering issue causing some objects to appeart all white on lower quality levels.
    • Increased maximum UI scaling.
    • Fixed a crash which could occur when loading game resources.
    • Fixed a crash which could occur when changing between display modes.
    • Fixed a bug where item drop sounds would not be played.
    • Fixed a crash which could occur when exiting the game.
    • Fixed a crash which could occur when changing graphics options.

    [Game]

    • Reduced the life scaling of the Avatar of Mogdrogen at higher levels, also slightly increased the delay between his summon waves
    • Added miss…


    Read more >
  • Heteroclitus



    [Tech]

    • Improved duration damage critical hit display.
    • Fixed a bug where using the mouse wheel would cause skills to be repeatedly fired.
    • Fixed a bug where some in game dialogs were missing text.
    • Fixed a bug where freeze effects would change the texture on monsters after wearing off.
    • Fixed a bug where the create character button would not become active when using a controller.
    • Fixed a bug where the character would move when using skills with the stationary movement key pressed.

    [Game]

    • Points allocated to physique/cunning/spirit have been added to their respective tooltips.
    • Fixed an issue with Volley and Blazing Fury not triggering with a 2h Ranged weapon
    • Relic - Ancestor: Reduced % Crit damage for pets from the granted skill to 15%. This bonus was mi…


    Read more >
  • Heteroclitus



    [Tech]

    • Add option to allow "Move To" to break destructible objects.
    • Fixed a bug where objects destroyed by pets would not count towards achievements.
    • Fixed a bug where pets could not destroy some destructible objects (excluding loot orbs, will be fixed in a further patch).

    [Game]

    • Fixed an issue with Thermite Mines not triggering Celestial Powers
    • Fixed an issue with Mortar Trap and the Pet Attack command allowing it to rapid-fire.
    • A couple additional unique rare items have been strategically placed around lower crossing and wightmire to promote exploration.
    • Adjusted attribute damage bonuses down a bit. They are still higher than B30 but we felt we went a little too far and it was contributing too much extra damage to both enemies and players by hig…


    Read more >
  • Heteroclitus



    This is a small 5MB patch with no version number change.

    [Tech]

    • Fixed a bug where Primal Strike would cost extra mana when using ranged weapons.
    • Fixed a bug where Devestation would use extra mana with high cooldown reduction modifiers.

    [Game]

    • To-hit forumula adjusted again. This time we're trying a hyrbid formula which draws part of its value from a tweaked original formula that is more linear, with a bit of more comparative equation for a slight diminishing return. The starting crit threshold has been redued. This should boost crit chance for everyone relative to the previous formula but relative to the older formula, it should be easier for builds with lower OA (unless its really bad) to hit and crit, while stacking OA will not get you to qui…


    Read more >
  • Heteroclitus



    [Tech]

    • Fixed an issue where the player shared stash could be wiped in multiplayer games.
    • Fixed an issue where crafting materials would be removed from the wrong player stash in multiplayer games.
    • Fixed two uncommon rendering related crashes.


    Forum



    [Tech]

    • Fixed a bug where characters imported into the Steam cloud would be missing quest data.
    • Fixed a rare crash which could occur when data for pet summoning skills was loaded.
    • Fixed a bug preventing totems from being cast in certain areas.
    • Fixed a bug which prevented energy potions from appearing in merchant inventories.
    • Fixed a bug where the world map would be centered in the wrong position in certain locations.


    Forum



    [Tech]

    • Fixed Steam host not showing up on Steam client's friend list as "In Game (Multip…








    Read more >
  • Heteroclitus



    [Tech]

    • Fixed an issue causing hitching when loading dynamic level content.
    • Fixed a bug where Menhir's Bulwark could be used without a shield.
    • Fixed a bug where devotion points could be lost if the player died immediately after a shrine was activated.
    • Fixed a bug where channeled skills would continue being cast after the player died.
    • Fixed two uncommon rendering crashes.
    • Fixed constellations showing up twice under Constellation Dependencies.
    • Fixed certain skills not working with On Enemy Death auto cast Devotion skills.
    • The chat window is now visible in the Devotion Window.
    • Fixed a bug where LAN connections didn't work with some network adapter configurations.

    [Game]

    • Fixed an issue that could cause the Fort Ikon gate to remain locked.

    [Devotion]

    • Fixed a…


    Read more >
  • Realmain



    [Tech]

    • Fixed a rare crash caused by fragmenting projectiles
    • Fixed a rare crash caused by monsters attempting to navigate to targets outside the world
    • Fixed an occasional crash when loading new areas
    • Fixed a bug where mouse buttons 4+ would not correctly activate some skills
    • Individual damage types on the Character Sheet now include a percentage of Percent Chance damage

    [Game]

    • Monster damage adjusted down on Normal and Veteran
    • Monster spawn level ranges updated so you are less frequently fighting monsters significantly above your level. Monsters in challenge areas continue to have a boost to their level. In addition, monsters no longer scale up in level based on number of players in a multiplayer session. This should result in a more reasonable/pre…


    Read more >
  • Realmain



    Tech

    • Fixed a physics related crash.

    [Class & Skills]

    Demolitionist

    • Fixed an issue with Grenado not properly benefiting from Ulzuin's Chosen
    • Agonizing Flames now has resistance reduction again - apparently people were using it and it seems that straight %dmg bonuses were not seen as a very worthy investment by themselves.
    • Stun / Quick Jacks targeting range changed to "long" and damage adjusted up slightly.
    • Full spread electrocution scaling adjusted up slightly.
    • Flame Touched fire and lightning modifiers increased.

    Occultist

    • Pet innate damage / life scaling reduced. These numbers were set long ago, before the introduction of all the pet gear and other class pet buffs and needed to come down.
    • Manipulation scaling reduced.
    • Raven AI adjusted so that it sho…


    Read more >
  • Realmain



    • Fixed the Chthonian Nemesis' chest not spawning with the boss.
    • Fixed an issue that could cause players on a Homestead bounty to be stuck without a bounty and unable to accept another.
    • Fixed an issue with some casting animations being slower than intended.
    • Adjusted damage on Stone Clan groble bleed.
    • Adjusted damage on Aether Crystal tendril attacks.
    • Fixed a bug where knocked down enemies would animate incorrectly when getting up.
    • Fixed a bug where the in game menu would become unclickable.
    • Fixed a bug where bounties would become stuck.
    • Fixed a bug where faction reputation gain section would be shown for factions that cannot be increased.
    • Fixed a crash which would sometimes occur when other players teleported in multiplayer games.
    • Fixed a crash which …


    Read more >
  • Realmain



    [Tech]

    • Fixed a bug where the Alpha to Coverage option would cause flickering when selecting targets.
    • Fixed a bug where the server browser would sometimes display incorrect server data.
    • Fixed a crash which could occur when inspecting lore notes when using community localizations.
    • Fixed a bug where multi-line text could be displayed on a single line when using community localizations.

    [Game]

    • Fixed an issue with Luther Graves spawning in two locations at the same time.
    • Fixed a dialogue issue with Luther Graves that could make him unresponsive to the quest.
    • Updated the boss area in Tyrant's Hold to prevent an exploit with the portcullis.


    Forum


    [Animation]

    • One of the 2H weapon-type default attack animations reworked to feel more powerful (the right to lef…




    Read more >
  • Realmain



    We've issued a small hotfix patch for some of the remaining issues in build 23.

    • Fixed some resolution/monitor issues new players were having the first time launching the game.
    • Fixed a bug where fullscreen windowed mode was too large when dynamic super resolution settings were available.
    • Fixed a bug where old Steam cloud characters could not be deleted.
    • Fixed a bug where quest window fonts would not appear correctly with certain ui scaling settings.
    • Added Japanese font set.
    • Other minor bug/crash fixes.


    Forum


    • Added Portuguese and Bulgarian character sets.
    • Added alternative word wrapping mode for Chinese localization.


    Forum


    [Tech]

    • Resolved crashes associated with player aura skills in Multiplayer, such as when transitioning to new areas
    • Resolved a crash a…






    Read more >
  • Realmain

    Build 22 is now live, and with it many great quality of life improvements to Grim Dawn.

    Several highly-requested features have come online including Instanced Loot for Multiplayer, an expanded shared stash, auto-combining of partial components, and more!

    Read on for the full changelog.

    With this update complete, we are now full-steam ahead to begin closed testing of the first part of Act 3, which is expected to go live by the end of January. The first chapter of Act 3 will lead up to the gates of a new NPC enclave "Homestead" and introduce you to new locations, characters and challenging content, including a large side-area.

    v0.3.0.4 (b22)

    [Major New Features]

    • You can now toggle Instanced Loot when setting up a Multiplayer session. Instanced Loo…
    Read more >
  • Realmain

    Build 21 is now live and it ushers the era of the Arcanist. This 5th class mastery rounds out our selection with an array of elemental and arcane spellcasting abilities. Not only will Arcanist open up many new build possibilities and synergies with the existing class masteries but, for the first time, people will be able to make more traditional full caster builds.

    To support the host of new caster builds people will be creating, we're also introducing new caster oriented weapons. Befitting our setting and vision for casters, we've created ritual daggers and eldritch scepters. The main purpose of these weapons is to provide suitable bonuses to enhance spellcaster skills, rather than to become a main attack, which is why we've kept them mele…

    Read more >
  • Realmain



    [Tech]

    • Added option to reset the Steam Cloud to the network options page.
    • Fixed a crash when unable to join multiplayer games.
    • Fixed a bug where player transfer stash and formulas were not correctly imported to the Steam Cloud (requires Cloud reset).
    • Fixed a bug where world map icons were offset when using ui scaling.
    • Fixed a crash when teleporting between some specific locations in multiplayer games.

    [Game]

    • Fixed an issue where breakable objects would sometimes spawn multiple copies of Food Rations in Multiplayer
    • FIxed an issue where some players had their progress on Murderers and Worse reset.
    • Fixed the stats on the armor affix "of the Arcane Blaze" to have % Aether damage instead of % Lightning damage, as was intended.

    [Class & Skills]

    • Removed the…


    Read more >
  • Realmain



    We've put up hotfixes for B19 to address the following issues:

    • Fixed an issue where enemy spawns could be unloaded and then not load again properly if the player triggered them but then moved out of the area and returned later. This should resolve the problem where the Ancient Shambler wasn't appearing.
    • Fixed missing display of skill bonuses on components and relics. Since this was a display issue only, the bonuses should now show up on any previously completed components or relics.
    • Fixed an issue that could cause the loss of items in the stash. Unfortunately, there is no way to recover items already lost and we apologize for that.
    • Increased the drop rate of food rations and vital essence.
    • Increased fast-regen rate
    • Missing community localization…


    Read more >
  • Realmain



    We have pushed a small (~7mb) hotfix for the Tale of Two Smiths and Not a Drop to Drink quests.

    Players should once again be able to progress normally through these quests.


    Forum


    Major New Features:

    Crafting is now available! A new quest that begins in Burrwitch Outskirts will have you choose between two rival blacksmiths vying for control of a sacred hammer.
    Each blacksmith has their own unique style that will be imprinted upon every item they craft for you.
    Over 150 crafting recipes have been added to the game.
    The character sheet has been overhauled to provide a much more detailed view of your stats from gear and skills. Offensive and Defensive Ability rollovers now display the chance to hit/crit based on your last target/attacker.
    Normal diffi…




    Read more >
  • Realmain



    Art:

    • New Nightblade "Lethal Gambit" skill animation
    • New Nightblade "Blade Barrier" skill animation
    • Vulture now have a new "Vomit" skill and animation.

    Tech:

    • Fixed a pathing bug where opening doors which made them impassible.
    • Fixed a bug where doors could sometimes be used at too large a range.
    • Fixed a locale bug when using localization string recapitalization.
    • Fixed a bug where skills could experience an excessive delay when firing.
    • Weapon based attack skills (Lethal Gambit/etc) now use the default weapon attack when cooling down.
    • Fixed a bug where RMB assigned skills could be re-fired when performing other actions.
    • Fixed a bug where objects with attached fx would disappear on the edges of the player view frustum.
    • Fixed a bug where ranged weapon hits …


    Read more >
  • Realmain

    With B16 out, we should be starting internal testing for Act2 very soon and then, barring no major problems, it should hopefully be out by the end of Jan or early Feb.

    Art:

    • Updated rock textures to improve detail.
    • Updated several terrain textures.
    • Added new laboratory dungeon set for Warden's lab.


    Tech:

    • Fixed an issue with multiple instances of the same attribute being listed on an item tooltip instead of those instances adding up.
    • Fixed an issue with the Warden's one-shot chest respawning under certain circumstances.
    • Quest items that are no longer needed after the quest is complete will no longer drop (ex. Milton Hart's Amulet)
    • Added community localization support.

    Game:

    • All Weapon components now also grant a skill.
    • Level requirement on low-level wea…

    Read more >
  • Realmain

    v0.2.0.8 (b15)

    Tech:

    • Added opt-in anonymous statistics reporter. Reports dxdiag logs and various gameplay stats back to our server.
    • Crashes should no longer break character save files.
    • Fixed a crash that could occur when particle based decals were applied between regions.
    • Fixed a bug where simultaneous pet attack/pet death could result in missed quest credit.
    • Fixed a bug where loot orbs had a small chance to generate no loot.

    Game:

    • The amount of Aether Crystals required for the Kasparov's Experiment quest has been reduced to 4 from 5.
    • Increased the rate at which base weapon damage scales up between item tiers.
    • Increased base damage for 2h guns.
    • Reduced defensive ability on certain common monsters and champions.
    • Reduced the number of dynamic barriers i…
    Read more >
  • Realmain

    Build 14 includes various fixes, balancing adjustments and the addition of a "classic" targeting scheme (can be disabled in game options) with target-lock that may be desirable for players who don't like Grim Dawn's auto-targeting, especially when playing ranged builds.

    his is a somewhat light build since the majority of the team is focused on finishing the Act2 content, crafting and multiplayer, all of which have progressed significantly in the past month. We should be ready to share more about what's included in Act2 soon.

    Also, this may not be terribly exciting for people who are already playing but Grim Dawn will be appearing on Steam Early Access tomorrow, Nov 5th around 12pm! It is exciting for us though to finally see Grim Dawn appear…

    Read more >
  • Realmain



    The latest update should fix stash troubles people were having with new characters and includes various other fixes and changes

    Tech:

    • Fixed a bug where the player transfer stash would be corrupted when created.
    • Fixed a bug where the log could be spammed by a PFX warning message.
    • Fixed a bug where it was possible to permanently mind control monsters under certain circumstances.
    • Fixed a bug where mind controlled monsters awarded incorrect faction points when killed.
    • Fixed a bug where the highlight applied to the transfer stash when attempting to add quest items was incorrect.
    • Fixed a bug where monster states would not be correctly saved when a monster was in the process of dying.
    • Fixed a bug where the player inventory could be corrupted when affecte…


    Read more >
  • Realmain

    v0.1.8.2 (b12)

    Art:

    • Added 3 new crossbow models to remove duplicates.
    • Updated autosort button in inventory to be move visible.
    • Updated most 1-30 epics with final art
    • Updated the spell effect on Reflective hero monsters to stand out better
    • Begun replacing the map legend icons with final art
    • Updated several NPC faces with final art

    Animation:

    • Many improvements and clean up of our base player character rigs, to more efficiently create new animations and redo old ones.
    • Overhaul on combat timing and pacing. Attacks are faster and more powerful.
    • Completely revamped existing player character animations:
    • New 1H Gun combat stance/idle animation
    • New 1H Gun default attack animation
    • New 1H Gun transition to idle animation
    • New 1H Melee Weapon combat stance/idle anima…
    Read more >
  • Realmain

    v0.1.6.9 (b11)

    • Adjusted the damage on item granted skills and procs.
    • Replaced the Hellfire and Earthbound rare affix procs with new skills.
    • Replaced the active skills on Boltspitter and Marauder's Quickdraw Gloves with on attack procs.
    • Adjusted Wightmire environment to reduce resource loading burden.
    • Reduced some enemy damage to compensate for the fixed spirit bonuses.
    • Improved the speed at which resources are loaded from archives by the engine.
    • Added inventory item background highlights based on item quality.
    • Hotslot skills activated via keyboard shortcuts are now automatically targeted at the current cursor location.
    • Added corpse persistence option (min = corpses instantly dissolve, max = corpses dissolve after 1 minute).
    • Removed unused "crit shak…
    Read more >
  • Realmain

    Game:

    • Finalized minimap north pointer art.
    • On Attack spells on items should now properly trigger.
    • Increased visibility on Warden's spike attack.
    • Summoned creatures no longer grant experience or drop items.
    • Darlax, Devourer of Dreams should no longer stun for excessive amounts of time.
    • Decreased potion cost and cooldown.
    • Increased potion drop rates.
    • Reduced skillpoint reclamation cost.
    • Adjusted the distribution of Components to further favor armor over weapons.
    • Melee auto-target config adjusted to allow melee skills that hit multiple targets to hit enemies a little further away.
    • Soldier: Increased health per level provided by the mastery training / decreased % health provided by Military Conditioning.
    • Blitz cooldown and energy cost reduced; damage adju…
    Read more >
  • Realmain


    • Personal Riftgates no longer close on death. We will be implementing a small % health restoration to bosses to compensate for the lack of run-back time in a future build.
    • The minimap now has a North pointer
    • Camera rotation has been smoothed
    • The warden fight has been tuned based on feedback. The core challenge should remain the same while making more strategies/builds viable.
    • Level limits have been adjusted. You will now begin to out-level certain areas considerably sooner. Players who reach the Alpha level cap of 25 will find the greatest challenge in the areas around Burrwitch.
    • Bug fixes, many of them.

    Forum

    Read more >
  • Realmain


    • Disables a check for virtual memory that was causing some people issues
    • Has minor adjustments to a couple skills

    Forum

    Read more >
  • Fearsyth

    B20 - v0.2.9.0

    August 29, 2014 by Fearsyth
    Link to Official Post

    Build 20 - Multiplayer and Transmuters

    Note
    With the release of Build 20, you may now host and join multiplayer sessions in Grim Dawn! Please be aware that this feature is still being improved upon so while it is playable enough to be fun, it is very likely that you will encounter performance issues, crashes, and bugs. As always, please post your findings here.
    Enjoy!
    Major New Features
    • Multiplayer is now available! You can now host and join multiplayer games via Steam.
    • Note that this is feature includes a large amount of background changes, and though they went through extensive testing, something may still have slipped through. Please report any multiplayer-related crashes, quest errors and character bugs at our forum.
    • The …
    Read more >
  • Fearsyth

    B19 - v0.2.5.3

    June 10, 2014 by Fearsyth
    Link to Official Post

    Build 19 - Steps of Torment and 2h melee now available!

    Note
    This build includes many behind-the-scenes changes to quests in preparation for Multiplayer. It is possible that some quest may become reset and can be completed again, although most instances of this have been fixed.
    All quests should continue to play out exactly as they did before B19, so if you observe any quests behaving incorrectly, please report it as a bug.
    Major New Features
    • The Rogue-like Dungeon in Steps of Torment is now available! To unlock access to this dungeon, you must complete a quest line, which begins in Old Arkovia.
    • Two-Handed Melee Weapons are now available.
    • Tooltips have been overhauled to provide a cleaner overview of item and skill attributes…
    Read more >
  • Fearsyth

    B18 - v0.2.4.5

    April 23, 2014 by Fearsyth
    Link to Official Post

    v0.2.4.5 (b18) Build 18 is live - Let the crafting begin!

    Major New Features

    Crafting is now available! A new quest that begins in Burrwitch Outskirts will have you choose between two rival blacksmiths vying for control of a sacred hammer. Each blacksmith has their own unique style that will be imprinted upon every item they craft for you.

    Over 150 crafting recipes have been added to the game.

    The character sheet has been overhauled to provide a much more detailed view of your stats from gear and skills. Offensive and Defensive Ability rollovers now display the chance to hit/crit based on your last target/attacker.

    Normal difficulty now has "Veteran" mode, which boosts various enemy stats, notably damage and also increases …

    Read more >
  • Fearsyth

    B17 - Hotfix v0.2.3.4

    March 8, 2014 by Fearsyth
    Link to Official Post

    v0.2.3.4 (b17 - Hotfix)

    Art
    • New Nightblade "Lethal Gambit" skill animation
    • New Nightblade "Blade Barrier" skill animation
    • Vulture now have a new "Vomit" skill and animation.
    Tech
    • Fixed a pathing bug where opening doors which made them impassible.
    • Fixed a bug where doors could sometimes be used at too large a range.
    • Fixed a locale bug when using localization string recapitalization.
    • Fixed a bug where skills could experience an excessive delay when firing.
    • Weapon based attack skills (Lethal Gambit/etc) now use the default weapon attack when cooling down.
    • Fixed a bug where RMB assigned skills could be re-fired when performing other actions.
    • Fixed a bug where objects with attached fx would disappear on the edges of the player view fru…
    Read more >
  • Fearsyth

    Game Update v0.2.3.0 (b17)

    February 26, 2014 by Fearsyth
    Link to Official Post

    B17 2.3.0 Change Log (Act 2)

    Here is the B17 change log. It isn't quite complete yet...
    Act 2 is now available!
    Warning: Nightblade mastery has experienced some significant revisions which may result in loss of skill points and/or an invalid skill point assignment
    Art
    • Added Icon for the Inventor.
    • Updated HUD with new design and animated resource bars.
    • Updated In-game UI (Character sheet, smuggler, vendors, etc)
    • Updated Act 1 House Textures
    Tech
    • Added codex page to the quest log window to store collected notes.
    • Added in world item comparison tooltips. (Hold Alt and hover over an item on the ground)
    • Added "move" keybinding. Press and hold to move to the location of the mouse cursor.
    • Added "force move" keybinding. Hold to prevent targ…
    Read more >
  • Fearsyth
    Link to Official Post

    v0.2.1.4 (b16)

    Art
    • Updated rock textures to improve detail.
    • Updated several terrain textures.
    • Added new laboratory dungeon set for Warden's lab.
    Tech
    • Fixed an issue with multiple instances of the same attribute being listed on an item tooltip instead of those instances adding up.
    • Fixed an issue with the Warden's one-shot chest respawning under certain circumstances.
    • Quest items that are no longer needed after the quest is complete will no longer drop (ex. Milton Hart's Amulet)
    • Added community localization support.
    Game
    • All Weapon components now also grant a skill.
    • Level requirement on low-level weapon components has been increased.
    • Mastery has been capped at 50. You can no longer increase mastery beyond its final tier. Warning: Any…
    Read more >
  • Fearsyth

    Game Update v0.2.0.8 (b15)

    November 15, 2013 by Fearsyth
    Link to Official Post

    v0.2.0.8 (b15)

    Tech
    • Added opt-in anonymous statistics reporter. Reports dxdiag logs and various gameplay stats back to our server.
    • Crashes should no longer break character save files.
    • Fixed a crash that could occur when particle based decals were applied between regions.
    • Fixed a bug where simultaneous pet attack/pet death could result in missed quest credit.
    • Fixed a bug where loot orbs had a small chance to generate no loot.
    Game
    • The amount of Aether Crystals required for the Kasparov's Experiment quest has been reduced to 4 from 5.
    • Increased the rate at which base weapon damage scales up between item tiers.
    • Increased base damage for 2h guns.
    • Reduced defensive ability on certain common monsters and champions.
    • Reduced the number of…
    Read more >
  • B44l

    test

    June 9, 2013 by B44l

    test

    Read more >

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